

The workflows are quite different and to understand the why and how you should have worked with a "normal" 3D program before. Houdini should not be your first 3D program. So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs. No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke. It's not supposed to be the only course you take, but the first one - let me be your guide through the crazy world of Houdini!Īlso the amount of content has grown quite a lot: over 60 hours of content with many examples (And growing.). Most videos have one or more of the following:Īnd don't forget the comprehensive Search Function - forgot what a "velocity field" was? Just search it and the video about it shows up. So while you certainly don't know everything after the course (good luck with that idea), you know enough to understand the context of everything else out there.Īlso the site is not just a bunch of videos: It's a learning platform.

I cover standard cases of POPs, FLIP, RBDs and PYRO.

Well, for one I cover the whole range of Houdini (or at least the most important bits), so you're not just buying into one topic.
#CURSO HOUDINI FX TV#
Somehow I managed to work for companies like ILM, Framestore, MPC and PsyOp in film, TV and Commercials.įAQ So what's so great about your course, heh? I work as an FX TD and have about 10 years of experience in the VFX industry.
